LGBT content and video games: MIT lab tackles the issue
Popular games still haven’t shown they can handle lesbian, gay, bisexual and transgender representations. Research at the Singapore-MIT GAMBIT Game Lab wants to change that.
Award-winning game explores puzzling dreams
MIT game wins Kongregate award, to receive 1 million free ad impressions
Computer learns language by playing games
By basing its strategies on the text of a manual, a computer infers the meanings of words without human supervision.
Faster computer graphics
Digitally mimicking the photographic blur caused by moving objects is surprisingly hard, but new research offers ways to make it easier.
Learning science through gaming
An MIT-produced interactive game, 'Vanished,' now being played by thousands online, offers a novel experiment in alternative science education.
First Person Victim
Video game uses interactive drama and tragedy to create awareness about consequences of war.
Blood, sex and politics in video games: how censorship is done (or not)
Video series by Singapore-MIT GAMBIT Game Lab examines game ratings system.
Improv game puts the role-playing back in RPG
“Improviso” develops AI research by asking players to take on actual roles.
When the playroom is the computer
A block-shaped robot that seems to roll onto a computer screen is part of an educational-media system that gets kids out of their chairs.
Second Student Explorer Grant call starts
MIT students working on games, web applications encouraged to apply
MIT, visiting Singapore students transform games research with two more new releases
Singapore-MIT GAMBIT Game Lab games delve into color theory and recursive learning.