Designing virtual identities for empowerment and social change
D. Fox Harrell receives $1.35 million in grant funding to advance research at the intersection of social science and digital technology.
D. Fox Harrell receives $1.35 million in grant funding to advance research at the intersection of social science and digital technology.
New simulator will provide supplemental ROTC training and enhance the leadership and military skills training of future officers.
Interactive game developed by Lincoln Laboratory and the Office of Naval Research to teach ship defense is named Best Government Game at the Serious Games Showcase and Challenge.
MIT professor Fox Harrell works to enrich the subjective and ethical dimensions of the digital media experience.
Laura Meeker '14 designed a game combining engineering and literature to convey the essence of Malory's "Le Morte d'Arthur."
Technology could revolutionize gaming, fall detection among the elderly, and more.
Fox Harrell’s new book presents a ‘manifesto’ detailing how computing can create powerful new forms of expression and culture.
MIT sociologist T.L. Taylor studies the subcultures of online gaming and the nascent world of online e-sports.
MIT Game Lab to offer one-week professional development class on game development for software engineers in August.
MIT Game Lab releases OpenRelativity, a game-development tool to help developers and educators experiment with the effects of special relativity.
Event will bring together game developers, graphic designers and audio professionals to design mobile games that will help wireless researchers gather information on network data.
New laboratory opens its doors with a symposium, a festival and seven new games.
Incoming freshman refreshes Plasma Science and Fusion Center outreach tools.