First Person Victim
Video game uses interactive drama and tragedy to create awareness about consequences of war.
Video game uses interactive drama and tragedy to create awareness about consequences of war.
Video series by Singapore-MIT GAMBIT Game Lab examines game ratings system.
“Improviso” develops AI research by asking players to take on actual roles.
A block-shaped robot that seems to roll onto a computer screen is part of an educational-media system that gets kids out of their chairs.
MIT students working on games, web applications encouraged to apply
Singapore-MIT GAMBIT Game Lab games delve into color theory and recursive learning.
GAMBIT Game Lab releases seven games that buck tradition.
On February 26-28th, the Singapore-MIT GAMBIT Game Lab will host the 2010 Complete Game-Completion Marathon to raise money for relief efforts in Haiti.
New game will teach students collaboration skills--and might help fix climate change in the process
The Singapore-MIT GAMBIT Game Lab will play host to Boston's developer community for the 2010 Global Game Jam.
At the Singapore-MIT GAMBIT Game Lab, researchers examine what makes video games click with players — or what doesn't.