Serious play at the MIT Game Lab
This unique lab uses games as a way for students to play, explore, and learn to think critically about the role of games in society.
This unique lab uses games as a way for students to play, explore, and learn to think critically about the role of games in society.
In a Q&A, the MIT junior describes how all the pieces fell into place as he captured the “Tetris” world title.
A visionary entrepreneur and innovator, Yoon will focus on entrepreneurship, supporting female engineers, and fostering inclusive innovation.
By synchronizing media streams transmitted from the cloud to two devices, researchers could improve cloud gaming and AR/VR applications.
MIT board game designers take on social and cultural topics, with a playful twist.
MIT scholar Mikael Jakobsson’s new book examines the not-so-subtle worldview contained in many prominent board games.
The role-playing game “On the Plane” simulates xenophobia to foster greater understanding and reflection via virtual experiences.
Inaugural WORLDING workshops matched world-class climate story teams with relevant labs and researchers across MIT.
Researchers make headway in solving a longstanding problem of balancing curious “exploration” versus “exploitation” of known pathways in reinforcement learning.
With FabO, PhD student Dishita Turakhia wants to empower students to learn digital fabrication by making video game objects and characters come alive.
Departing from games that glorify European conquest, “Promesa” helps players understand Puerto Rico as a modern-day colony.
For the first time, students in 2.00b (Toy Product Design) performed their “PLAYsentations” live for a large audience on Killian Court.
Thousands of children participate in MIT-developed artificial intelligence curriculum.
A new training approach yields artificial intelligence that adapts to diverse play-styles in a cooperative game, in what could be a win for human-AI teaming.
Scientists have created a design and fabrication tool for soft pneumatic actuators for integrated sensing, which can power personalized health care, smart homes, and gaming.