MIT art installation aims to empower a more discerning public
With “In Event of Moon Disaster,” the MIT Center for Advanced Virtuality aims to educate the public on deepfakes with an alternative history of the moon landing.
With “In Event of Moon Disaster,” the MIT Center for Advanced Virtuality aims to educate the public on deepfakes with an alternative history of the moon landing.
Five software and hardware projects will launch the MIT.nano Immersion Lab Gaming Program.
Brian Anthony, co-leader of SENSE.nano, discusses sensing for augmented and virtual reality and for advanced manufacturing.
Rendever’s VR platform brings new experiences and fond memories to aging adults in nursing homes.
Program creates a new hub for pedagogy and research in time-based media.
A novel computational model that considers how users have been conditioned to think about race might facilitate training for teachers and students.
Using virtual reality, doctoral candidate Andrew Miller gauges citizens' faith in law enforcement in the face of gang violence.
Satellite operator's visualization tool could help prevent space collisions.
Digital technologies, such as virtual reality, drive better outcomes for MIT students and global learners.
Cross-disciplinary projects at MIT probe the technological and aesthetic limits of sound.
MIT Libraries offer expanded resources in geographic information systems, data visualization, data management, and more for the Institute community.
At a recent symposium, MIT Open Learning invited experts to discuss the power of VR and AR tools to drive engagement with education.
What if we could immerse ourselves in this UNESCO World Heritage Site through virtual reality or use augmented reality to interact with its 3-D site map?
Contributing to a culture of pioneers, MIT students explore the technical, philosophical, and artful dimensions of VR.
With new system, drones navigate through an empty room, avoiding crashes while “seeing” a virtual world.