Building culture in digital media
Fox Harrell’s new book presents a ‘manifesto’ detailing how computing can create powerful new forms of expression and culture.
Fox Harrell’s new book presents a ‘manifesto’ detailing how computing can create powerful new forms of expression and culture.
MIT sociologist T.L. Taylor studies the subcultures of online gaming and the nascent world of online e-sports.
MIT Game Lab to offer one-week professional development class on game development for software engineers in August.
MIT Game Lab releases OpenRelativity, a game-development tool to help developers and educators experiment with the effects of special relativity.
Event will bring together game developers, graphic designers and audio professionals to design mobile games that will help wireless researchers gather information on network data.
New laboratory opens its doors with a symposium, a festival and seven new games.
Incoming freshman refreshes Plasma Science and Fusion Center outreach tools.
For machine gamblers, it’s not whether they win or lose — it’s how much they play the game.
Historian of technology’s new book traces the surprisingly recent invention of a standard military practice.
Undergraduate and graduate programs both lauded.
Artists discuss the convergence between video games, digital media and music composition.
MIT lab proves games don't need supercharged technology to create dramatic narratives.