Examining racial attitudes in virtual spaces through gaming
Computational model developed at MIT builds off of 2019 research examining colorblind racial attitudes through a video game.
Computational model developed at MIT builds off of 2019 research examining colorblind racial attitudes through a video game.
New website from the MIT Center for Advanced Virtuality rewrites an important moment in history to educate the public on the dangers of deepfakes.
The startup Spatial uses an augmented reality platform to make people feel like they’re working side by side.
The mission of SENSE.nano is to foster the development and use of novel sensors, sensing systems, and sensing solutions.
With “In Event of Moon Disaster,” the MIT Center for Advanced Virtuality aims to educate the public on deepfakes with an alternative history of the moon landing.
Five software and hardware projects will launch the MIT.nano Immersion Lab Gaming Program.
Brian Anthony, co-leader of SENSE.nano, discusses sensing for augmented and virtual reality and for advanced manufacturing.
Rendever’s VR platform brings new experiences and fond memories to aging adults in nursing homes.
Program creates a new hub for pedagogy and research in time-based media.
A novel computational model that considers how users have been conditioned to think about race might facilitate training for teachers and students.
Using virtual reality, doctoral candidate Andrew Miller gauges citizens' faith in law enforcement in the face of gang violence.
Satellite operator's visualization tool could help prevent space collisions.
Digital technologies, such as virtual reality, drive better outcomes for MIT students and global learners.
Cross-disciplinary projects at MIT probe the technological and aesthetic limits of sound.
MIT Libraries offer expanded resources in geographic information systems, data visualization, data management, and more for the Institute community.