MIT.nano awards inaugural NCSOFT seed grants for gaming technologies
Five software and hardware projects will launch the MIT.nano Immersion Lab Gaming Program.
Five software and hardware projects will launch the MIT.nano Immersion Lab Gaming Program.
New structural design could lead to self-deploying tents or adaptive robotic fins.
RFID-based devices work in indoor and outdoor lighting conditions, and communicate at greater distances.
Revolutionizing video games with physics, Weaver has also influenced MIT students with lessons on design, virtual reality, storytelling, and games for social change.
Brian Anthony, co-leader of SENSE.nano, discusses sensing for augmented and virtual reality and for advanced manufacturing.
Through the MechE Alliance’s Industry Immersion Program, graduate students get hands-on experience working on projects across a range of industries.
Discovery could enable longer-lasting and better-functioning devices — including pacemakers, breast implants, biosensors, and drug delivery devices.
Magnetically controlled device could deliver clot-reducing therapies in response to stroke or other brain blockages.
MIT team places first among U.S. universities at 2019 SpaceX Hyperloop Pod Competition.
Teams were scored on speed, construction, performance, and financial planning at one of the world’s largest student engineering competitions.
Study finds that Alzheimer’s damage allows toxins to enter the brain, further harming neurons.
Hacking Nanomedicine kicks off a series of events to develop an idea over time.
New research from the Computer Science and Artificial Intelligence Laboratory uses machine learning to customize clothing designs.
Faculty members recognized for excellence via a diverse array of honors, grants, and prizes over the past quarter.
Gel cushion used to elevate polyps during endoscopy could reduce the risk of tearing the colon lining.