Danielle Olson: Building empathy through computer science and art
CSAIL PhD student creates immersive media to help users understand each other’s backgrounds and feelings.
CSAIL PhD student creates immersive media to help users understand each other’s backgrounds and feelings.
MIT Game Lab, Bayview Labs, and Seraph Group announce funding, facilities, and mentorship for startups focusing on virtual, augmented, and mixed reality.
Developed at Computer Science and Artificial Intelligence Laboratory, “MoVR” system allows VR headsets to communicate without a cord
MIT’s Samuel Tak Lee MIT Real Estate Entrepreneurship Lab uses gaming to advance its mission in China.
Technique from Computer Science and Artificial Intelligence Lab could improve augmented reality and reduce the need for CGI green-screens.
The MIT Pokemon League encourages community members to join in the mobile game that's got everyone talking — and walking.
Analysis shows popular video game is among the hardest problems in the “complexity class” PSPACE.
D. Fox Harrell receives $1.35 million in grant funding to advance research at the intersection of social science and digital technology.
New simulator will provide supplemental ROTC training and enhance the leadership and military skills training of future officers.
Interactive game developed by Lincoln Laboratory and the Office of Naval Research to teach ship defense is named Best Government Game at the Serious Games Showcase and Challenge.
MIT professor Fox Harrell works to enrich the subjective and ethical dimensions of the digital media experience.
Laura Meeker '14 designed a game combining engineering and literature to convey the essence of Malory's "Le Morte d'Arthur."
Technology could revolutionize gaming, fall detection among the elderly, and more.
Fox Harrell’s new book presents a ‘manifesto’ detailing how computing can create powerful new forms of expression and culture.