Simulating discrimination in virtual reality
The role-playing game “On the Plane” simulates xenophobia to foster greater understanding and reflection via virtual experiences.
The role-playing game “On the Plane” simulates xenophobia to foster greater understanding and reflection via virtual experiences.
This year's fellows will work across research areas including telemonitoring, human-computer interactions, operations research, AI-mediated socialization, and chemical transformations.
Inaugural WORLDING workshops matched world-class climate story teams with relevant labs and researchers across MIT.
Digital twins to expand training capabilities through virtual reality.
A system for monitoring motion and muscle engagement could aid the elderly and athletes during unsupervised physical rehabilitation for injuries or impaired mobility.
An interdisciplinary team is developing a mobile health platform that uses AI to detect infection in Cesarean section wounds.
With FabO, PhD student Dishita Turakhia wants to empower students to learn digital fabrication by making video game objects and characters come alive.
Paul Roquet’s new book traces the very different trajectories of virtual reality in the U.S. and Japan.
The NCSOFT-sponsored program will advance cutting-edge technologies for gaming and data visualization.
Online course from the MIT Center for Advanced Virtuality seeks to empower students and educators to critically engage with media.
Overseeing business and research units across MIT Open Learning, Breazeal will focus on the future of digital technologies and their applications in education.
Researchers encourage positive use cases of AI-generated characters for education and well-being.
A new AI-powered, virtual platform uses real-world physics to simulate a rich and interactive audio-visual environment, enabling human and robotic learning, training, and experimental studies.
A new exhibition explores the possibilities of virtual storytelling.
The lab’s artists and technology scholars are exploring representation and reality — and shaping the future of storytelling.