Smart glove teaches new physical skills
Adaptive smart glove from MIT CSAIL researchers can send tactile feedback to teach users new skills, guide robots with more precise manipulation, and help train surgeons and pilots.
Adaptive smart glove from MIT CSAIL researchers can send tactile feedback to teach users new skills, guide robots with more precise manipulation, and help train surgeons and pilots.
Five multimedia projects communicating climate futures selected for 2023 WORLDING program, online and at MIT.
This new method draws on 200-year-old geometric foundations to give artists control over the appearance of animated characters.
StructCode, developed by MIT CSAIL researchers, encodes machine-readable data in laser-cut objects by modifying their fabrication features.
Staff share nano experience — and ice cream — with their families.
By synchronizing media streams transmitted from the cloud to two devices, researchers could improve cloud gaming and AR/VR applications.
Developed by MIT researchers, BrightMarkers are invisible fluorescent tags embedded in physical objects to enhance motion tracking, virtual reality, and object detection.
TeleAbsence, a project from the MIT Media Lab, probes and imitates the way humans process feelings of belonging, love, and loss.
MIT engineers developed a new way to create these arrays, by scaffolding quantum rods onto patterned DNA.
Director and MIT Professor Jay Scheib’s production, at the Bayreuth Festival in Germany, features an apocalyptic theme and augmented reality headsets for the audience.
The inaugural SERC Symposium convened experts from multiple disciplines to explore the challenges and opportunities that arise with the broad applicability of computing in many aspects of society.
Over the course of four days, Indigenous delegates collaborated on immersive technology with MIT community members.
“Ways of Seeing” project documents endangered Afghan heritage sites through digital imaging, virtual reality, and hand-drawn professional renderings.
FlexBoard is a flexible breadboard that enables rapid prototyping of objects with interactive sensors, actuators, and displays on curved and deformable surfaces.
MIT student creates Tim the Beaver in virtual reality using the MIT.nano Immersion Lab.