What is game research? How are videogames developed? What has changed in the decades since they were invented? How do they connect with other kinds of games and industries?
Learn about the history of videogames at MIT and today’s challenges of making interactive digital entertainment. This whirlwind tour of technology, artistry, and entrepreneurship will discuss the complexities of the massive videogame industry, highlighting some of the innovations that have expanded the medium and the researchers who push the boundaries today.
On Monday, Oct. 4, at 5 p.m. in MIT's Room 54-100, Philip Tan, U.S. executive director of the Singapore-MIT GAMBIT Game Lab, will be speaking to Boston area high school students on the aforementioned subject. Titled “What Is Game Research?”, the 45-minute talk will be followed by a question and answer session.
NO RSVP is required but seating is limited so arrive early.
For more information, visit the GAMBIT website
Learn about the history of videogames at MIT and today’s challenges of making interactive digital entertainment. This whirlwind tour of technology, artistry, and entrepreneurship will discuss the complexities of the massive videogame industry, highlighting some of the innovations that have expanded the medium and the researchers who push the boundaries today.
On Monday, Oct. 4, at 5 p.m. in MIT's Room 54-100, Philip Tan, U.S. executive director of the Singapore-MIT GAMBIT Game Lab, will be speaking to Boston area high school students on the aforementioned subject. Titled “What Is Game Research?”, the 45-minute talk will be followed by a question and answer session.
NO RSVP is required but seating is limited so arrive early.
For more information, visit the GAMBIT website