Pushy robots learn the fundamentals of object manipulation
Systems “learn” from novel dataset that captures how pushed objects move, to improve their physical interactions with new objects.
Systems “learn” from novel dataset that captures how pushed objects move, to improve their physical interactions with new objects.
Study shows tumors with softer, larger cells at their periphery are more likely to spread; may suggest new route for cancer therapy.
An algorithm speeds up the planning process robots use to adjust their grip on objects, for picking and sorting, or tool use.
Beloved teacher and pioneer in hands-on engineering education developed design and robotics competitions at MIT, FIRST, and beyond, while promoting his concept of “gracious professionalism.”
New technique could enable assembly of circuit boards and displays with more minute components.
Coated pill carries microneedles that deliver insulin and other drugs to the lining of the small intestine.
Studying a common material at room temperature, researchers bring quantum behavior “closer to our daily life.”
MIT engineers develop a model that predicts how the cornstarch-water mixture turns from liquid to solid, and back again.
Gabriella Carolini, Paula Hammond, and David Trumper honored as Committed to Caring graduate student mentors.
Five software and hardware projects will launch the MIT.nano Immersion Lab Gaming Program.
New structural design could lead to self-deploying tents or adaptive robotic fins.
RFID-based devices work in indoor and outdoor lighting conditions, and communicate at greater distances.
Revolutionizing video games with physics, Weaver has also influenced MIT students with lessons on design, virtual reality, storytelling, and games for social change.
Brian Anthony, co-leader of SENSE.nano, discusses sensing for augmented and virtual reality and for advanced manufacturing.
Through the MechE Alliance’s Industry Immersion Program, graduate students get hands-on experience working on projects across a range of industries.