March 7, 2018
Mark Zuckerberg and Priscilla Chan are donating $30 million to Reach Every Reader, an MIT and Harvard initiative that aims to tackle low elementary school literacy rates. Students younger than third grade will be the focus as “early intervention can have the most profound effect on turning students into proficient readers,” writes James Vaznis for The Boston Globe.
Provost Martin Schmidt and SHASS Dean Melissa Nobles speak with Wall Street Journal reporter Sara Castellanos about MIT’s efforts to advance the study of AI and its ethical and societal implications through the MIT Stephen A. Schwarzman College of Computing. Schmidt says this work “requires a deep partnership between the technologists and the humanists.”
MIT has been named to College Magazine’s list of the best colleges for feminists, writes Kaleigh Howland. Howland notes that, “MIT has one of the best gender ratios in a top technical university at nearly 49% female. And on top of the blessed (almost) 50/50 ratio, in 2017, their president acknowledged the presence of sexual assault specifically and recommended better resources and training.”College Magazine
Prof. Donald Sadoway speaks with CBC News reporter Paul Hunter about his work developing a rechargeable battery that is big enough to power an entire neighborhood, and uses liquid metals and molten salt. Hunter writes that “Sadoway's invention is radically different from anything else in the market.”
MIT researchers have developed a new method to shrink 3-D printed objects, reports Douglas Heaven for New Scientist. The technique can be used to create a wide variety of shapes using different materials. “In the 1970s hobbyists built their own computers at home,” explains Prof. Edward Boyden. “Maybe people can now make their own chips.”
In an essay for Smithsonian, Ryan Smith chronicles how a group of MIT students created the first viral video game in the 1960s. Smith notes that the game, Spacewar!, “proved that video games made with heart could be addicting entertainment, and gave rise to the arcade culture of the decades to follow.”